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145 results tagged design

Creating an Urban Sketch Journal • Concepts App • Infinite, Flexible Sketching

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Designer Amin Zakaria shares his impressions on Urban Sketching.

My notes are my journal. Sometimes they are findings of a study I did, and sometimes they are merely my personal thoughts and design ideas. The sketches below reflect the different methods I use when drawing, based on what I am exploring.

Learn to draw:
https://www.youtube.com/watch?v=TOZxfVp_fSc&list=PLco-b9POdcG5WbrEW8KSDGrXh95q0-CWa&index=2

https://concepts.app/en/stories/creating-urban-sketch-journal-amin-zakaria/
September 16, 2021 at 9:52:34 AM EDT *
drawing design
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Jovan Rocanov – Medium

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Read writing from Jovan Rocanov on Medium. Visual storyteller. Passionate about guiding people through the maze of narratives, symbols, and meanings. Every day, Jovan Rocanov and thousands of other voices read, write, and share important stories on Medium.

Greek illustrations

https://rocanov.medium.com/
September 9, 2021 at 2:33:22 PM EDT *
design inspiration illustration
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Negative Space – How Best to Use It in Website and App Design

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In this post, UXPin looks at using negative space in design and how you can use it to create more engaging websites and apps.

Good web design with tall line-height

https://www.uxpin.com/studio/blog/what-is-negative-space-in-design/
August 25, 2021 at 9:55:31 AM EDT *
webdesign design typography
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How To Use Help Elements To Improve Your Designs — Smashing Magazine

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When designing a website, the most important thing is to make it as usable and convenient as possible. On a website on which users could possibly get confused, it is best to include help elements. Help elements come in all different shapes and sizes: an entire page, a suggestion box or a quick tip. But they all have one thing in common: besides doing the obvious (i.e. helping the user), help elements provide an extra convenience that brings the website closer to that sought-after usability.

https://www.smashingmagazine.com/2009/04/help-elements-design-showcase/
May 28, 2021 at 7:29:28 PM EDT *
webdesign design forms
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Teach Yourself Graphic Design: A Self-Study Course Outline

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https://design.tutsplus.com/articles/teach-yourself-graphic-design-a-self-study-course-outline--psd-3520
May 28, 2021 at 7:27:45 PM EDT *
webdesign design
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How to pick more beautiful colors for your data visualizations - Datawrapper Blog

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Choosing good colors for your charts is hard. This article tries to make it easier.

01 Broaden your understanding of colors
02 Don’t dance all over the color wheel
03 Use saturation and lightness to make your hues work
04 Use warm colors & blue
05 When using green, make it a yellow or blue one
06 Avoid pure colors
07 Avoid bright, saturated colors
08 Combine colors with different lightness
09 Make your colors similarly “colorful”
10 Avoid too little contrast to the background
11 Avoid too much contrast to the background
12 Choose a background that’s desaturated enough
13 Copy colors, or understand them

https://blog.datawrapper.de/beautifulcolors/
May 18, 2021 at 3:24:11 PM EDT *
webdesign design color colorscheme
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Design is more than problem solving | by Dennis Hambeukers | Design Leadership Notebook

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Design is problem solving

In a previous essay, I visualized it like this:
By focussing on the thinking part of design, design could move into a broader problem solving space. Hence the statement that design is problem solving. It is. Design solves design problems.

Design is making the world more beautiful

Design is question finding

But design is even more than problem solving and making the world more beautiful.

Double Diamond

Most people see design as just the second diamond: problem solving. Most clients approach a designer with a problem definition a.k.a. a design brief. They already know what the problem is and w(previous essay)ant a (team of) designer(s) to solve it for them. If that is actually the right problem, great. Experience tells us that that is not always the case. More often than not, new insights about the problem at hand arise during the solving of the problem. That is why designers often propose to go into the first diamond first to investigate the problem and possibly redefine the problem. This prevents them from designing a brilliant solution for the wrong problem. That can be very expensive. The goal of the first diamond is to make sure we are solving the right problem, find the right question. Most innovations and complex problems benefit hugely from going through the first diamond. In his recent Harvard Business Review article, Art Markman argues that the quality of our problem framing determines the success of your solution.

https://medium.com/design-leadership-notebook/design-is-more-than-problem-solving-7e290535927c
May 18, 2021 at 9:14:27 AM EDT *
design webdesign
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Geometric composition - Programming Design Systems

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Programming Design Systems is a free digital book that teaches a practical introduction to the new foundations of graphic design.

Grids

https://programmingdesignsystems.com/layout/geometric-composition/
April 23, 2021 at 8:05:54 AM EDT *
grid design
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Consistency in Design is the Wrong Approach — UX Articles by UIE

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Current Knowledge is a much better way to think about the problem.

Consistency in design is about making elements uniform—having them look and behave the same way. We often hear designers talk about consistent navigation, consistent page layouts, or consistent control elements.

the right question is, “Will the user’s current knowledge help them understand how to use what I’m designing?”

https://articles.uie.com/consistency-in-design-is-the-wrong-approach/
February 7, 2021 at 10:29:42 AM EST *
design
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Bacon Ipsum - A Meatier Lorem Ipsum Generator

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Does your lorem ipsum text long for something a little meatier? Give our generator a try... it's tasty!

Nulla aliqua boudin beef culpa adipisicing. Ut pancetta non pork loin nulla filet mignon. Sint ut ut turkey non. Meatball adipisicing pastrami laborum pork belly spare ribs aliqua laboris veniam jerky. Prosciutto spare ribs andouille, picanha tri-tip irure est aute pork belly in adipisicing esse fatback. Pork chop kevin tail kielbasa. Cow excepteur pork chop pork, veniam deserunt chuck capicola burgdoggen do kielbasa venison nostrud pork belly.

https://baconipsum.com/?paras=5&type=meat-and-filler
January 29, 2021 at 11:57:41 AM EST *
lorem design
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Blobs - Generate beautiful blob shapes for web and flutter apps

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https://blobs.app/
October 5, 2020 at 3:21:32 PM EDT *
webdesign design illustration
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ColorBox by Lyft Design

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Application to create shades and colorschemes from a single color

https://www.colorbox.io/
October 5, 2020 at 3:20:21 PM EDT *
webdesign color colorscheme design
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Create a Color Scheme Around Any Color in 8 Easy Steps

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  1. Set your color model to HSL

  2. Pick a color, any color

  3. Make variations of the L value
    Create a set of L values with differences of 10. Ranging from 0 to 100.

  4. Create 10 copies of your original color

  5. Replace the L values

  6. Find your partner in crime
    To create your secondary color, add 30, 120, 150, 180, 210, 240, or 300 to the H value of your primary color. For this example, I added 30.
    Repeat steps 4 and 5 for your secondary color scheme.

  7. Select a primary and secondary variant

  8. Choose your side kicks

https://uxplanet.org/create-a-color-scheme-around-any-color-in-8-easy-steps-a0229e1985c
October 1, 2020 at 10:53:32 AM EDT *
colorscheme color design
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Nobody told me UX would be like this

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The first pass will almost always suck.

In Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration, Ed Catmull equates new ideas to newborns. They need care and nurturing — space to breathe. Think of your initial ideas (read: designs) as a garden in the early stages. It will need constant watering and tending until the plants are strong enough to survive on their own and bear fruit. A garden doesn’t look like much in the early stages. But it has tremendous potential with the right care.

Artists work with an idea. They nurture it. This does not require ingenuity or creative genius. Forget about all of that. It doesn’t necessarily require a lot of experience either. It simply requires hard work to push through iteration after iteration. You are essentially watering the plants (the idea) and nurturing them.

“Quality is a probabilistic function of quantity.”

A genius is a genius, Simonton maintains, because he can put together such a staggering number of insights, ideas, theories, random observations, and unexpected connections that he almost inevitably ends up with something great.

Your job is not to come up with the best idea.

Your job, then, is to take the best part of others' ideas and shape them into the best idea. I always have ideas and want to be the first to get them out in the open where they can be evaluated (and hopefully adored). This is my ego at play — talking to me, telling me to show everyone just how clever I am. I’ve had to learn to keep my mouth shut and temper my ego. My job isn’t to come up with the best idea. It’s to listen and watch.

Go beyond your industry.

Creatively find the time to be creative.

Your ability to sell is often far more important than your design skills.

https://uxdesign.cc/nobody-told-me-ux-would-be-like-this-2fa8a30b7a84
August 14, 2020 at 5:45:39 PM EDT *
design webdesign ux
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Motion Periodic Table

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Motion graphics is an expression method that is positioned between a graphic expression of a moving image and a graphic design of a still image, or both.
It is used for moving corporate logos in commercials and movies, news program tickers, and user interfaces for applications, and is a video that is often touched on a daily basis.
Therefore, the more sophisticated the design of motion graphics, the greater the richness of everyday vision.

https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Ffoxcodex.html.xdomain.jp%2FAbout.html

http://foxcodex.html.xdomain.jp/
March 14, 2020 at 10:59:36 AM EDT *
design inspiration animation
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Why are you not designing your day-to-day experience?

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Defining your personal KPIs
Design is all about making decisions that prioritize one metric over another.
What metrics are important to you?

  • Less time spent
  • Less forgetting:
  • Less decision-making
  • Less cognitive load
https://uxdesign.cc/why-are-you-not-designing-your-day-to-day-experience-269ec91d7d7
June 21, 2019 at 2:49:20 PM EDT *
lifehacks design
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Dear designer, it’s time to rediscover your whiteboard

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You should draw.
Sometimes a problem seems too big or too abstract to fit into a neatly formatted list of requirements. It’s difficult to hold and pick apart a series of steps in your head. You want to connect ideas, follow many series of steps in different directions, while also considering constraints and stress cases. But your brain wants to follow one train of thought from beginning to end. Anything that looks like it’ll take you off track gets brushed aside, “We’ll come back to it.” You end up in a battle with your own mental capacity. You need to explore all sides of a problem while simultaneously looking for weak points. There comes a real concern of things slipping through the cracks because your brain can’t hold them all or remember them for long.
Visualizing problems on a canvas gets them out of your head and into the real world. You can put all the pieces in front of you so you — and everyone else — knows what you’re working with. Every time a new idea, challenge, or path comes up, make a note. You may not solve it at the same time, but it’s there, waiting until you’re ready. This frees up mental space to start challenging your ideas and working towards solutions that include everyone — instead of barrelling down one track to the obvious, happy-path conclusion.

Your team should draw.
Because whiteboards are part of our physical space, they can be gathering places. We sit together with our teams, but each facing our own personal, digital canvases: our monitors. Work is only shared when you as an individual feel it’s ready, or a colleague has asked you to share. When we work at the whiteboard, we share our work while we work .

Everyone should draw.
The whiteboard is not a canvas for designers, it’s a canvas for discussion.

https://uxdesign.cc/its-time-to-rediscover-your-whiteboard-8eb8b80f775f
June 20, 2019 at 3:52:29 PM EDT *
creativity drawing design career
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Flare by 2dimensions

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Bring Your Apps and Games to Life with Real-Time Animation
Flare is a powerful design and animation tool, which allows designers and developers to easily add high-quality animation to their apps and games.

https://www.2dimensions.com/
April 30, 2019 at 10:04:43 AM EDT *
animation design
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How to use your client’s design ideas — and why this is important

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Clients are in love with their own ideas. When I say ‘client’ I mean the person or team to which you report. This may be your supervisor, boss, customer, or project manager. For simplicity, we’ll refer to that person as your client. That person will get more excited about their own idea than anything else.

  • Alienating a client via too much prescribing
https://medium.freecodecamp.org/how-to-use-your-clients-design-ideas-and-why-this-is-important-398be69c08be
March 8, 2019 at 4:10:01 PM EST *
design
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Download Classic Japanese Wave and Ripple Designs: A Go-to Guide for Japanese Artists from 1903 | Open Culture

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Called Hamonshū, the books were produced by the artist Mori Yuzan, "about whom not a lot is known," adds the Public Domain review, "apart from that he hailed from Kyoto, worked in the Nihonga style" — or the "Japanese painting" style of Japanese painting, which emerged during the Meiji period, a time of rapid Westernization in Japan.

http://www.openculture.com/2018/09/download-classic-japanese-wave-ripple-designs-go-guide-japanese-artists-1903.html
September 18, 2018 at 9:50:34 AM EDT *
design drawing inspiration
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